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Apex ↔ Valorant Sensitivity

Tracking aim → tactical aim, cm/360° preserved.

Same DPI is used for both games.

From Apex Legends

Typical range: 1 – 2.5

To Valorant
eDPI (from)
cm / 360°
in / 360°

Why convert Apex Legends sensitivity to Valorant?

Coming from Apex into Valorant means slowing down — Val rewards locked aim and tight crosshair placement instead of fluid tracking. The cm/360° transfers cleanly, but the playstyle around it doesn't. Use this to nail the math; the rest is muscle adaptation.

The math we use preserves cm/360° — the actual distance your mouse needs to move to spin your character once. That's the single thing your muscle memory has actually trained.

Worked example

Say you play Apex Legends at 1.5 sens with 800 DPI. That's an eDPI of 1200 and a cm/360° of about 34.6 cm.

To get the same physical aim in Valorant, you need a sensitivity of about 0.4714 at the same DPI. Same hand movement, different number on the slider.

The yaw value, explained

Every game has an internal "yaw" — how many degrees your view rotates per single mouse counts. It's invisible to most players, but it's why a 0.4 sens in Apex Legends feels nothing like a 0.4 in Valorant.

  • Apex Legends yaw: 0.022
  • Valorant yaw: 0.07

The conversion is simply target_sens = source_sens × (source_yaw ÷ target_yaw). The cm/360° and eDPI follow from there.

Three things that quietly break your conversion

FOV

Different default FOVs change perceived speed even when cm/360° is identical. Use our FOV adjuster if your two games have very different defaults.

Windows pointer speed

Anything other than 6/11 multiplies your mouse counts. Set it to 6 and disable "Enhance pointer precision". See our Windows sens tool.

DPI mismatch

The converter assumes the same DPI in both games. Verify your DPI step is identical or the math will silently be wrong.

More on this pair

What changes besides sens: Valorant has tap-firing instead of full-auto sprays, and stationary aim matters more. Even with identical cm/360°, expect a week of recalibration on micro-corrections.

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