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COD ↔ Valorant Sensitivity

Warzone sens, Valorant aim.

Same DPI is used for both games.

From Call of Duty

Typical range: 3 – 9

To Valorant
eDPI (from)
cm / 360°
in / 360°

Why convert Call of Duty sensitivity to Valorant?

Coming from Modern Warfare or Warzone, the biggest shock in Valorant is how slow the default sens looks. That's because COD's yaw multiplier is 10× smaller than Valorant's — same hand movement, completely different number on the slider. Convert once, and your Valorant aim immediately feels like home.

The math we use preserves cm/360° — the actual distance your mouse needs to move to spin your character once. That's the single thing your muscle memory has actually trained.

Worked example

Say you play Call of Duty at 6 sens with 800 DPI. That's an eDPI of 4800 and a cm/360° of about 28.9 cm.

To get the same physical aim in Valorant, you need a sensitivity of about 0.5657 at the same DPI. Same hand movement, different number on the slider.

The yaw value, explained

Every game has an internal "yaw" — how many degrees your view rotates per single mouse counts. It's invisible to most players, but it's why a 0.4 sens in Call of Duty feels nothing like a 0.4 in Valorant.

  • Call of Duty yaw: 0.0066
  • Valorant yaw: 0.07

The conversion is simply target_sens = source_sens × (source_yaw ÷ target_yaw). The cm/360° and eDPI follow from there.

Three things that quietly break your conversion

FOV

Different default FOVs change perceived speed even when cm/360° is identical. Use our FOV adjuster if your two games have very different defaults.

Windows pointer speed

Anything other than 6/11 multiplies your mouse counts. Set it to 6 and disable "Enhance pointer precision". See our Windows sens tool.

DPI mismatch

The converter assumes the same DPI in both games. Verify your DPI step is identical or the math will silently be wrong.

More on this pair

Use Multiplayer or Warzone sens: both share the same Mouse Sensitivity slider in modern COD titles. Make sure 'Mouse Sensitivity Per Zoom' and ADS multipliers are 1.0 in COD before reading off the value. Black Ops 6 shares the same yaw family — same conversion applies.

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