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Overwatch 2 ↔ Valorant Sensitivity

OW2's big numbers in Valorant's tiny scale.

Same DPI is used for both games.

From Overwatch 2

Typical range: 3 – 9

To Valorant
eDPI (from)
cm / 360°
in / 360°

Why convert Overwatch 2 sensitivity to Valorant?

Overwatch 2 ships a yaw 10× smaller than Valorant — that's why OW2 sens slider goes up to 100+ while Valorant stops below 1. Your cm/360° still transfers cleanly. Expect Valorant's slider value to look weirdly small at first; that's the math working.

The math we use preserves cm/360° — the actual distance your mouse needs to move to spin your character once. That's the single thing your muscle memory has actually trained.

Worked example

Say you play Overwatch 2 at 5 sens with 800 DPI. That's an eDPI of 4000 and a cm/360° of about 34.6 cm.

To get the same physical aim in Valorant, you need a sensitivity of about 0.4714 at the same DPI. Same hand movement, different number on the slider.

The yaw value, explained

Every game has an internal "yaw" — how many degrees your view rotates per single mouse counts. It's invisible to most players, but it's why a 0.4 sens in Overwatch 2 feels nothing like a 0.4 in Valorant.

  • Overwatch 2 yaw: 0.0066
  • Valorant yaw: 0.07

The conversion is simply target_sens = source_sens × (source_yaw ÷ target_yaw). The cm/360° and eDPI follow from there.

Three things that quietly break your conversion

FOV

Different default FOVs change perceived speed even when cm/360° is identical. Use our FOV adjuster if your two games have very different defaults.

Windows pointer speed

Anything other than 6/11 multiplies your mouse counts. Set it to 6 and disable "Enhance pointer precision". See our Windows sens tool.

DPI mismatch

The converter assumes the same DPI in both games. Verify your DPI step is identical or the math will silently be wrong.

More on this pair

Per-hero scaling note: OW2 lets you set per-hero sens multipliers (Widow 30%, Genji 100%, etc.). This converter takes your base sens. If you tweak per-hero, apply that multiplier on top — your base feel stays consistent.

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