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Valorant ↔ Rainbow Six Sensitivity

Val sens to R6 Siege, with the right multiplier.

Same DPI is used for both games.

From Valorant

Typical range: 0.2 – 0.8

To Rainbow Six
eDPI (from)
cm / 360°
in / 360°

Why convert Valorant sensitivity to Rainbow Six Siege?

Rainbow Six Siege uses one of the smallest yaw values in any modern shooter (~0.00223), so its in-game sens slider is huge — you'll see numbers in the 25–80 range to match Valorant's 0.4. Same physical aim, very different label.

The math we use preserves cm/360° — the actual distance your mouse needs to move to spin your character once. That's the single thing your muscle memory has actually trained.

Worked example

Say you play Valorant at 0.4 sens with 800 DPI. That's an eDPI of 320 and a cm/360° of about 40.8 cm.

To get the same physical aim in Rainbow Six Siege, you need a sensitivity of about 12.5561 at the same DPI. Same hand movement, different number on the slider.

The yaw value, explained

Every game has an internal "yaw" — how many degrees your view rotates per single mouse counts. It's invisible to most players, but it's why a 0.4 sens in Valorant feels nothing like a 0.4 in Rainbow Six Siege.

  • Valorant yaw: 0.07
  • Rainbow Six Siege yaw: 0.00223

The conversion is simply target_sens = source_sens × (source_yaw ÷ target_yaw). The cm/360° and eDPI follow from there.

Three things that quietly break your conversion

FOV

Different default FOVs change perceived speed even when cm/360° is identical. Use our FOV adjuster if your two games have very different defaults.

Windows pointer speed

Anything other than 6/11 multiplies your mouse counts. Set it to 6 and disable "Enhance pointer precision". See our Windows sens tool.

DPI mismatch

The converter assumes the same DPI in both games. Verify your DPI step is identical or the math will silently be wrong.

More on this pair

R6-specific tweak: in R6 settings, ADS sensitivity multiplier is set per-zoom-level (1.0× / 1.5× / 2.0× / 2.5× / 3.0× / 12×). Default of 1.0× preserves the cm/360° we converted; anything else compounds on top.

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