eDPI Calculator
eDPI (effective DPI) = mouse DPI × in-game sensitivity. It's the standard way to compare two setups within the same game. Enter your DPI and in-game sensitivity below to get your eDPI instantly.
eDPI (effective DPI) = mouse DPI × in-game sensitivity. It's the standard way to compare two setups within the same game. Enter your DPI and in-game sensitivity below to get your eDPI instantly.
eDPI stands for effective DPI. It is a single number that describes how fast your crosshair turns in a game, combining two separate settings: your mouse's hardware DPI and your in-game sensitivity. On its own, DPI tells you how many counts your mouse reports per inch of movement, and in-game sensitivity is a multiplier the game applies on top of that. Neither number is meaningful for comparison by itself — a player on 1600 DPI and 0.2 sensitivity aims exactly like a player on 800 DPI and 0.4 sensitivity, because both have an eDPI of 320. That is why competitive players share eDPI instead of raw DPI: it is the value that stays constant when two setups feel the same.
The formula is simple:
eDPI = mouse DPI × in-game sensitivity
If your mouse is set to 800 DPI and your in-game sensitivity is 0.4, your eDPI is 800 × 0.4 = 320. The calculator above does this for you in real time as you type. Because it is a straight multiplication, you can raise DPI and lower sensitivity (or vice-versa) and keep the same eDPI — the in-game feel is identical, though very high DPI can introduce sensor smoothing on some mice, so most players keep DPI in the 400–1600 range and adjust the in-game value.
There is no single correct eDPI — it depends on the game and your playstyle. As a rough guide, lower eDPI (more centimetres of mouse travel per full turn) favours precise, slow rifle and sniper play, while higher eDPI favours fast camera turns and close-range tracking. The ranges in the table above are general bands, not targets to copy. The most important thing is consistency: pick a value, give it two to four weeks, and only change it deliberately. Constantly switching eDPI prevents your aim from building muscle memory.
Three numbers describe mouse sensitivity, and they answer different questions. DPI is a hardware setting — counts reported per inch. eDPI combines DPI with in-game sensitivity and is comparable between players within the same game. cm/360° measures the physical distance your mouse moves to turn a full 360°, and it is the only value that transfers across games, because it is grounded in real-world distance rather than each game's internal scaling. If you want to carry the same aim feel from Valorant to CS2, match your cm/360° — not your eDPI, which will differ because the two games scale sensitivity differently. Use the cm/360° calculator to convert between setups.
Neither inherently. Lower eDPI gives you more arm space per degree of rotation — better for precise rifle play. Higher eDPI gives you fast camera turns from small wrist movements — better for tracking targets in fast-movement games. Pick what feels natural and stick with it for at least 2-4 weeks before judging.
Most pros sit between 200 and 400 eDPI in Valorant, with the densest cluster around 280–320. There is no single optimal value — top pros span a wide range based on personal preference and playstyle.
You can use it as a starting point, but pros' arm length, mouse grip, mousepad size, and monitor distance all differ from yours. Test their cm/360° on your setup, then adjust by feel over a week or two.
CS2 uses a smaller internal yaw value (0.022) than Valorant (0.07), meaning each mouse count rotates the camera less. To produce the same cm/360°, CS2 players need higher in-game sensitivity, which yields a larger eDPI number. The physical aim is similar — only the number is different.
DPI (dots per inch) is a hardware setting on your mouse — how many counts it reports per inch of movement. eDPI (effective DPI) is DPI multiplied by your in-game sensitivity, so it reflects how fast your crosshair actually turns inside a specific game. Two players with the same DPI can have very different eDPI, and only eDPI is comparable between setups in the same game.
No. eDPI is only comparable within the same game, because each game scales in-game sensitivity differently (different internal yaw values). The same eDPI in Valorant and CS2 produces different cm/360°. To carry your aim feel across games, convert by cm/360° instead of by eDPI.