toolmate.
Ability Tests

Aim Trainer — Browser Click Accuracy + Speed Test

30 targets spawn one after another. Hit them as fast as you can — we track accuracy, average click time, and your hits-per-minute score.

Hits
0/30
Accuracy
Avg time
ms
Click "Start" — then hit the targets
Misses subtract from accuracy. Try not to spam-click.

Frequently asked questions

What's a good aim score?

On our 30-target run, hitting all 30 with average reaction under 600 ms puts you above casual; under 450 ms is solid for FPS players; under 350 ms is competitive territory. Misses subtract more than they're worth — accuracy matters more than raw speed. Score reflects both: 100% accuracy at 500 ms beats 80% accuracy at 350 ms in most matchups.

How is this different from Kovaak's or Aim Lab?

Those are dedicated PC apps with hundreds of scenarios — they're better if you're serious about training. Our trainer is a quick browser benchmark: no install, no signup, runs anywhere. Use it to warm up before a session, compare with friends, or measure if your new mouse / mousepad / monitor combination feels faster.

Why does my mouse feel different here than in my game?

Browser aim doesn't account for in-game sensitivity multipliers, FOV, or pointer acceleration. The cursor moves with your OS pointer settings (which can include mouse acceleration even when games disable it). For an FPS-accurate feel, disable Windows Enhance Pointer Precision and use a similar cm/360° to your game (use our cm/360° calculator to match).

Can I train aim by playing this?

Marginally — but limited. Real aim training requires varied scenarios: tracking, flicking, target switching, micro-corrections at different distances. Our test only does flick-to-target. Use Aim Lab or Kovaak's for actual training; use this to benchmark improvement over time.

Why is my accuracy bad even though I feel like I'm hitting?

Two common causes: (1) you're clicking before fully on target — slow down by 50 ms; (2) browser cursor lag combined with display latency means your visual is 30-100 ms behind reality. The clicks register where the cursor actually is, not where you saw it. High-Hz monitors and low-latency displays narrow this gap.

Does the trainer favor low DPI or high DPI?

Higher DPI sets are slightly faster to flick at distant targets, lower DPI more accurate for micro-corrections. Most pros use the middle range (400-1600 DPI) and let in-game sens do the rest. Our trainer doesn't tune for either — pick whichever you play with.

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