Aim Trainer — Browser Click Accuracy + Speed Test
30 targets spawn one after another. Hit them as fast as you can — we track accuracy, average click time, and your hits-per-minute score.
30 targets spawn one after another. Hit them as fast as you can — we track accuracy, average click time, and your hits-per-minute score.
— hits in — seconds · accuracy —
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On our 30-target run, hitting all 30 with average reaction under 600 ms puts you above casual; under 450 ms is solid for FPS players; under 350 ms is competitive territory. Misses subtract more than they're worth — accuracy matters more than raw speed. Score reflects both: 100% accuracy at 500 ms beats 80% accuracy at 350 ms in most matchups.
Those are dedicated PC apps with hundreds of scenarios — they're better if you're serious about training. Our trainer is a quick browser benchmark: no install, no signup, runs anywhere. Use it to warm up before a session, compare with friends, or measure if your new mouse / mousepad / monitor combination feels faster.
Browser aim doesn't account for in-game sensitivity multipliers, FOV, or pointer acceleration. The cursor moves with your OS pointer settings (which can include mouse acceleration even when games disable it). For an FPS-accurate feel, disable Windows Enhance Pointer Precision and use a similar cm/360° to your game (use our cm/360° calculator to match).
Marginally — but limited. Real aim training requires varied scenarios: tracking, flicking, target switching, micro-corrections at different distances. Our test only does flick-to-target. Use Aim Lab or Kovaak's for actual training; use this to benchmark improvement over time.
Two common causes: (1) you're clicking before fully on target — slow down by 50 ms; (2) browser cursor lag combined with display latency means your visual is 30-100 ms behind reality. The clicks register where the cursor actually is, not where you saw it. High-Hz monitors and low-latency displays narrow this gap.
Higher DPI sets are slightly faster to flick at distant targets, lower DPI more accurate for micro-corrections. Most pros use the middle range (400-1600 DPI) and let in-game sens do the rest. Our trainer doesn't tune for either — pick whichever you play with.